Quite charming! I loved the graphics and the music. I particularly liked how new art assets kept showing up through the course of the game (and the animation was great too). It kept me going til the end, and I really liked the length! While it doesn't do a lot *new*, it certainly didn't waste my time, and I appreciate that. Kudos and I look forward to your next project!
Nonsense at Nightfall
A downloadable game for Windows
One night you can't sleep and decide to take a sleeping pill.
What happens next is unexpected...
- Nonsense at Nightfall is a short and absurd adventure game in Game Boy style.
- Explore and interact with your environment to find clues about where to head next.
- Originally made for Ludum Dare 35, now reworked and thoroughly polished for all to enjoy!
this game contains fast flashing images.
It may cause discomfort and trigger seizures for people with photosensitive epilepsy.
Viewer discretion is advised!
- Arrow keys / WASD / ZQSD: Move
- H key: Interact / Accept
- G key: Back / Cancel
- Enter / F key: Open / Close ingame menu
- Left analog stick / D-pad: Move
- A button: Interact / Accept
- B button: Back / Cancel
- Start button: Open / Close ingame menu
- Version 1.2 (2019-01-17)
Fixed possible crash near the end of the game
- Version 1.1 (2018-12-21)
Fixed spelling mistakes
Increased default screen size
- Version 1.0 (2018-12-19)
|Updated||2 days ago|
|Release date||32 days ago|
|Made with||Unity, Aseprite|
|Tags||2D, 8-Bit, Black and White, Game Boy, Pixel Art, Retro, Short, Singleplayer, Unity|
|Average session||About a half-hour|
|Inputs||Keyboard, Xbox controller|
Click download now to get access to the following files:
- Thank you all (postmortem)13 days ago
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It's a rather cute game. I want to keep trying it, but my computer keeps shifting control from its window to something else. It's driving me crazy. I have two monitors in extended desktop mode. Maybe that's why.
Kudos for making this game 32 bit compatible! I've tried other games on Itch.io and some are only in 64 bit mode, but they don't always say so. I'd be more inclined to buy games on here if I could tell which ones were available in 32 bit better. If you make a game that requires a cost, please indicate in the description if it comes in 32 bit. Itch.io doesn't seem to care if 32 bit OS users can figure it out or not, so it's apparently up to the individual developers to help us out.
I had so much fun playing this game. For anyone who grew up with a Gameboy in the 90's this game is a trip down memory lane. I love all the little references to classics of the past hidden through the story. I also love the funky retro beat. All around I loved playing this game and would welcome a follow up or more similarly retro games. Well done to the developer. If you want to see first hand what my experience was like you can check out my letsplay.
it's an AWESOME game. i found three easter eggs, looking forward for a sequel or something \ (-◡•) /
I'dont undestand the control
Thanks again for playing! Left a reply on YouTube too :)
I grew up with the first generation of Pokémon and Zelda Link's Awakening so those sure were big inspirations for the graphics!
Very satisfying experience!!! I wasn't expecting so much detail from it and I especially love the pace of the game where you can constantly feel progression. I love the concept but I feel there's so much potential based on the background of the game, and maybe by adding QTE, combat or other elements could spice things up a bit.
I really look forward to the sequal!
Have'nt played a game like this since Pom Gets Wifi :)
Thank you very much for the nice words!
I'm not sure myself about things like QTE or combat in this type of game, it's more like a point & click adventure game that were popular back in the day. I'll sure make other type of games in the future that do include combat and other things ;)
Never heard of that game before but I'll check it out :)
It was a very good game
This was a really entertaining little game. I just smiled when I jumped on the cheese like, oh wow I'm about to be-... yep. cheese. And who ate all the food?? The old man and you are the only ones on the floor hahaha.
I had so much fun playing this! A very short and sweet little game with a lot of personality jammed into every corner. Thank you for sharing this with us!
Thank you very much! I'm so glad you enjoyed the game :)
I definitely put a lot of work in it and I'm glad it shows!
Really Enjoyed the game. So much gameboy nostalgia
Thanks a lot for playing and making a video! I'm really happy you enjoyed the game :)
I'll watch it asap and leave a comment on the video itself with my thoughts.
That. Was. Awsome. Well done Siegfried! More please.
i loved this a lot!!
very creative and fun, i would pay for a full version totally.
Thanks a lot!
The possible sequel will be longer and more like a full game but I'll see what I do for the pricing. I mostly want people to have fun so I love making free games but of course if I want to make game development more than just a hobby I have to think about funding more :)
I really liked this game. The style is a lot like that of the GameBoy, and the text box scrolling makes this more apparent. This is also the first game on the site that I've ever played.
Thanks a lot! The text scrolling is definitely based on how it was done on the Game Boy, in Pokémon to be specific ;)
I feel honored my game is the first one you played here! :D
I haven’t played Pokémon, but what it reminded me of was Link’ Awakening, most specifically “Wow, this looks really heavy, you won’t be able to move it with your bare hands!”
Oh yeah it's quite similar to Link's Awakening too and it's definitely one of my biggest inspirations! The jumping out of bed is also a bit of a nod to that game ;)
Btw, saw your review too. You can exit the game by pressing Enter to show the ingame menu and select Quit ;)
What was the old version of the game like? (The one for Ludum Dare 35)
What an experience. The art style and the music brought me back to when I was a kid. The puzzles were interesting and a treat to figure out. Although some of the hints were a bit vague, but keeping the play area small helped me figure out the answers. This was a wonderful game and i'm glad I got the chance to play this. I am looking forward to a sequel and seeing the Magickey again. Best regards mate keep up the good work.
Thanks again for playing! I left a comment on the video itself. If I make a sequel I'm sure the Magickey will be back and hopefully he'll be in a good mood again ;)
Nailed the Gameboy style. Was fun and hilarious. Just a thing: The secret code part seems like a bit hard/unfair as someone already suggested. Actually the "getting a pizza" part could apply the same argument...
- The crazy room theme is a masterpiece.
- I actually want it as a ringtone for my phone xD
- Are sleeping pills made of... cats?!
Thanks a lot! I'm glad you liked the style and my absurd sense of humor :)
Yeah, that part was a bit confusing, the "man browsing a bookshelf" on the painting was the clue but the problem is that you got the hint before knowing what you needed it for... I felt like the pizza part was easy though I could've been a bit more clear by letting the player say if maybe they can order one somehow though that might be too obvious.
I'm really glad you liked that tune :D It's my first time making the soundtrack of a complete game!
Hmmm... maybe? :O
About the pizza part:
The telephone guide was, probably, the first thing you interact with in the game. This leads to a situation in which you don't remember it enough to associate it with Pizza delivery, but if you say something like "If I could order it somehow..." it would be totally clear.
What if... when the player interacts with the telephone guide the first time, lists some of the phones in it? Like... "A telephone guide, hm... plumber... food... mom.... but I don't even have a telephone."
Some people actually got it right away, it's a bit of a set up and pay off. I do think it could be fixed by adding that part to the dialog :)
I don't think that would help much unless you add "pizza delivery service" to it but I like the fix above more.
Very creative! Love it!
Thank,s for this short but nice game!
I am honored to support you!
-LG "Fir3" from Seppi-Gamestudios
Thank you SO much for the download donation!!! It really means a lot!
Good thing you mentioned "Fir3" or I wouldn't have known it was you :)
Really enjoyed my time with Nonsense at Nightfall. It's writing is quirky and I liked that it took about 30 mins to play. Some of it gave me a Link's Awakening vibe. Hope to see more in the future either be a sequel, longer game or an episodic one.
M A Y B E I T W I L L B E A N I G H T M A R E
But seriously it was good fun.
Thanks a lot for playing and making a video of it! I'm really happy you enjoyed it :)
Link's Awakening is definitely one of my inspirations and all time favorite games!
I don't normally play games from itch.io, but this was a really fun little game. Part of this game's charm is definitely its randomness and reminiscence of old Nintendo styled games. I absolutely loved this game, and can't wait to see more from this developer! My only helpful critiques of this game would be, next time include a "Control" tab which will tell you how the controls are mapped, and for more text to be displayed at once. I really do recommend anyone who's scrolling through the comments here to give this game a chance!
Thanks a lot for playing and making a video! It was a lot of fun to watch :)
You're definitely right about that, I shouldn't expect people to read the controls on this page, haha. I'll sure keep that in mind for my next game ;) One thing I'm considering for the sequel is to go widescreen, maybe use the GBA's resolution (240x160) instead of Game Boy (160x144) so I have more room for text from left to right + 3 lines of text without covering too much of the gameplay. Thanks for the feedback!
Once again, really, thank you for checking out my video. I do like the 4:3 ratio, it helps a bit with the nostalgia feel, but if going to the 16:9 ratio will help get more text on the screen at a time, then definitely go with that. The game was really fun to play, can't wait to see what you come up with next! :-)
What a fun game! I enjoyed it a lot! Good work!
Excellent job. Great example of a fun puzzle game with all the boxes checked. Well done.
I saw this in Reddit somewhere, I'm glad it was actually a game.
EDIT: Pressing Enter or F does nothing in the game menu :(
Thanks for trying the game!
If you haven't figured it out yourself yet: H is the main interact key ;)
Yeah, that took a while to find, and Z and S for up and down is bizarre on a QWERTY keyboard. What layout are you working with?
The controls are explained on this page ;)
Walking around works with both the arrow keys, WASD and for people with an AZERTY keyboard (like mine), where A/Q, Z/W and more keys are swapped) that becomes ZQSD.
It was a really cool little game, it was welll written, i laughed because the game points out many little thing that come from games but are not in this one. There were also references that i got and it made me smile.
I've just one last thing to say, the game is good, i recommend it, it a great experience
I hope that the dev will make a sequel !
Thanks a lot for playing!
Really happy you enjoyed the references, there are quite a few of them in the game ;)
I sure have many ideas for a "sequel" so look forward to that!
Great job Siegfried! You did an excellent job with this game :)
I enjoyed the game, even if the puzzle with the lights seemed a bit un-intuitive. You turn it off and on again, Really? I ended up backtracking a bit, but that is my fault. Anyways, since it seems customary for people to leave videos of gameplay on the pages of games they have played, here is the first of two parts of my gameplay. Enjoy.
If you do watch it, please respond in the poll, it is a question I am sure everyone needs an answer too.
Side note: What font is that?
Thanks a lot for playing!
Isn't turning it off and on again the first thing you try to fix something? ;)
I'll watch the whole thing when all parts are online!
What poll are you talking about btw?
All fonts in the game are custom made by me :)
The poll is in the video, so yeah, you should see it near the end, in the part with the mouse cheese temple thing. Also, both parts are out now, sorry about the audio quality after the phone call part.
I had fun playing your game,
please make a sequel
Thanks for playing! I most likely will make a "sequel" at some point :)
I’ve been playing indie games off itch.io for a long time now. After a while you begin to see a lot of repeat patterns, similar games, similar styles, and similar jokes, but this game impressed me. I found myself having a lot of fun and thoroughly enjoying it. First, the retro styling is very welcoming and looks excellent. I liked that the player has the option of switching up the colours in the menu as well as the ability to increase the screen size while maintaining image quality. The story, while being weird and absolutely bizarre, is one of intrigue for me, I was constantly trying to guess what absurd thing was going to occur next and loved every minute of it. Not to mention the abundance of references scattered about, I’m fairly certain I could only pinpoint a small portion of them, so I can’t even say how many are included.
I thought the puzzles in the game were of a decent difficulty, I know this might be a point of contention for some people, but the game does a good job of delivering the player the necessary clues to solve the puzzles, it’s up to the player to look around the environment for these clues.
At the end of the day, I got more enjoyment out of this 30-minute experience than I have with a lot of full priced games, it’s charming, it’s funny, and most importantly it’s highly enjoyable. I offer up my full support and encouragement for any future projects you have in the works, and I really look forward to seeing what else you can do as a game developer!
Also, I hope you don’t mind but I made a let’s play of my time with the game over on my channel (linked above).
Cheers and best wishes,
Thank you so much for playing, making a video and writing this super nice mini review!
It means a lot you enjoyed it so much that you don't have anything negative to say about it! I playtested it a million times to ensure there are no bugs and I'm glad to hear no one found any (yet).
I'm so happy you liked the game so much, even compared to so many others on itch.io and even AAA games! :O
I'm thinking about making a devlog on here to list all the references as there sure are quite a few ;)
Thanks again for the nice words and support! I really enjoyed watching you play, you have a great voice and the commentary was hilarious!
A charming little game! Short and sweet. I really enjoyed the retro pixel art style and the funny dialogue. I do think the game could have had more depth in terms of the story. It seems that any type of explanation was thrown out the window because "it's a dream." But even the dream world could have its own type of "logic" in the way it functions. It would have been more fun to explore that kind of thing. I do understand that the game was done as a Ludum Dare submission and was just polished. I think it's a great little game with that taken into account! The fourth wall breaking was hilarious. 4/5 from me! Would be interested in a sequel! :D The narcissistic elevator needs to be taught a lesson! Hmph!
Also, I think the game should have an epilipsy trigger warning or something of the like because of the rapid movement during some parts.
Thanks a lot for playing and for the feedback!
As you said yourself, the game was kept simple as it was just a reworked version of a simple Ludum Dare game. If I decide on making the sequel I have in mind I'll sure put more work into those things. I'm glad you enjoyed it and liked the ending. The elevator might just make a comeback in the sequel!
I try not to update the game too much as then I'll feel like I can improve even more than is needed. I did add a warning on this page.
Hi, i just played the game and liked the simplicity in story and gameplay, as well as the Pokemon/Link Awakening style. Have you any plan to port this so it can be played on an actual gameboy? Or is the code too different to even be possible (i don't know a thing about software so my question is legitimate even if it sounds dumb).
Thanks a lot! I'm really happy you enjoyed and that you saw that Pokémon and Link's Awakening were big inspirations for the style!
The game is made in Unity so if I wanted it to run on a real Game Boy it would have to be completely rewritten... I'd rather put that time in making a "sequel" :)
Thanks you very much for the game, it was about 30 mins very entertaining.
I liked the fact that everything happens in a relatively small place, being one who changes to open the way to new puzzles. Good job.
Thank you very much for playing! I'm really happy you enjoyed it even though it was small and short.
I've always wanted to be pizza, this game helped me fulfil my dream.
Great game, I really enjoyed it. Short and sweet with some nice references in it.
looks kinda like undertails style. i have not played the came yet but probably will soon.
I would like the game to have a better explanation of the story and be longer, but despite everything is a very fun game with a pretty and cute visual, anyway congrats for the game and thanks for this fun minutes ---
Thanks a lot for playing and for giving feedback :) I don't know exactly how you want the story to be explained better, there is no real story, it's just all nonsense ^^' If I ever make a sequel it will definitely be longer :)
I liked a lot the easter eggs on that game
This game was so much fun and hilarious. Your art is so pretty!!
Looking forward to any future games you might make.