Framerate independence, tweaks and a sequel
Hey everyone,
It's been almost 2 years since I released this game, I've been talking about a sequel for a while but finally working on it again now and with that I wanted to give this one a much needed update.
For a few people the game ran way too fast. This was because the game expected the framerate to be 60fps but if you had a high refresh rate monitor or have vsync turned of in your graphics card settings the speed of the game would be way off. The game is now framerate-independent and will run at the right speed all the time!
I also changed the controls a bit. H and G really were weird buttons to use so I changed it to C and X (I know X and Z are more common but Z is already "up" on an AZERTY keyboard). To make it even easier I made Space an alternative key for interacting.
Lastly, I did some tweaks to some dialogs and interactions to make one of the puzzles less confusing.
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Thank you very much to everyone that has played the game so far, be sure to give it a try if you haven't already and if you liked it you can look forward to the sequel called "A Town of Dreamers" in the future which will be better in every way!
Follow me on Facebook / Instagram / Twitter for updates or join my Discord server :)
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Get Nonsense at Nightfall
Nonsense at Nightfall
One night you can't sleep and decide to take a sleeping pill. What happens next is unexpected...
Status | Released |
Author | Siegfried Croes |
Genre | Adventure, Puzzle |
Tags | 2D, 8-Bit, Black and White, Game Boy, Pixel Art, Retro, Short, Singleplayer, Unity |
Languages | English |
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